- Word Jumble Program Javascript
- Word Jumble Program Java Tutorial
- Word Jumble Program Java C++
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- Jumble Word Program In Java
Here is a demonstration of my word scrambler I wrote in Java. It demonstrates the brain's amazing ability to read scrambled words, as long as the first and last letters of the word are in their. This is a two players game, firstly program pick a random word from the given list of words using choice method of random module. After shuffling the characters of picked word using sample method of random module and shows the jumbled word on the screen. A word cloud is an image made of words that together resemble a cloudy shape. The size of a word shows how important it is e.g. How often it appears in a text — its frequency. People typically use word clouds to easily produce a summary of large documents (reports, speeches), to create art on a topic (gifts, displays) or to visualise data.
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- Anagram Solver (Jumbled words to find a meaningful Dictionary word): Java Program Anagram Solver is one of the most common algorithm which is asked in the interview of the Top most companies like Goldman sachs, Facebook. So let us understand Anagram solver in detail.
- AP Computer Science Java Mr. Clausen Program 15A PROGRAM 15A Word Jumble (30 points) Write a program that reads a text file of vocabulary words (VocabList.txt). Select one of the words at random, and turn the word into a “word jumble” by scrambling all the letters of the word. Allow the user as many guesses as there are letters in the word.
- Jumble Java Programming? Im trying to make a jumble program and I dont understand what the code would be to actually 'jumble' the words, so if anyone know what the Java Code is to jumble a word please let me know.
ex:
'tac' returns:
cat
act
Currently my algorithm for doing this is very brute-force. and although it works, it is slow. In pseudocode it might look like this
Like I said its slow because each time I want to find a match I have to iterate through and sort every word in the list. Its not too bad if I only want to test one scrambled word, but I want to test the scrambled word and all substring permutations of the word.
'tac' tests 'tac', 'ta', 'tc', 'ac', 't', 'a', 'c' and returns
a
at
act
cat
Obvoiusly as the words get longer, the number of substring permutations gets longer (I believe its n^2 - 1 for a word of length n) I thought about using a HashMap<String, String[]> where the key would be letters in their natural ordering, and the value would be an array of Strings that that group of letters can produce:
key = act
value = {act, cat}
but I can't think of a reasonable way to populate the map. If anyone has any ideas or a better algorithm, I'd love to hear them.
Garrett
[ February 12, 2006: Message edited by: Garrett Rowe ]
Some problems are so complex that you have to be highly intelligent and well informed just to be undecided about them. - Laurence J. Peter
Word Jumble Program Javascript
posted 14 years agoi.e.
This greatly reduces the number of words that are actually checked for equality which speeds up the algorithm signifigantly. I'll keep looking for ways to tweak it as I would like it to move even faster.
[ February 12, 2006: Message edited by: Garrett Rowe ]
Word Jumble Program Java Tutorial
Some problems are so complex that you have to be highly intelligent and well informed just to be undecided about them. - Laurence J. Peter
mnoo -> moon, mono
loot -> loot, tool
dgo -> dog, god
Once you've done this preprocessing, to solve for a particular word you just sort the characters, and then look up the answer in the Map (which is instantaneous.)
If the program needs to solve only one word, this is not worth the effort; but really, as soon as you need to do even a few in a single run, this is going to be the fastest way. And of course, you could store the processed dictionary and read it in at runtime.
A good question is never answered. It is not a bolt to be tightened into place but a seed to be planted and to bear more seed toward the hope of greening the landscape of the idea. John Ciardi
Word Jumble Program Java C++
Some problems are so complex that you have to be highly intelligent and well informed just to be undecided about them. - Laurence J. Peter
Garrett
Some problems are so complex that you have to be highly intelligent and well informed just to be undecided about them. - Laurence J. Peter
I am very sorry for how probably sloppy and hard to read it is, but I am very new to java and coding and really need some help. I'm not sure if I'm using this forum right, i tried to figure it out but I'm getting a little desperate so I apologize if this isn't formatted correctly or maybe in the wrong section. Thank you in advance because absolutely any advice is greatly appreciated.
- 1
I am afraid that main method is much too long. I think you should refactor that code to move nearly all of it out of the main method. I think you should have a ScrambledWord object which takes a word as its constructor parameter and later scrambles the field. It can have scramble and unscramble methods; the latter might have a loop where the user enters numbers to swap and stops whenever a number out of range is entered (e.g. < 0).
Don't use file input stream to read a text file. Use file reader and buffered reader, as shown in the Java™ Tutorials (look for buffered streams section).
Avoid doing arithmetic with Math#random(), despite what it says in the Java™ Tutorials. Look at this old discussion, which discusses potential errors about “random” numbers.
Never write true or false. Both are poor style and error‑prone. It is only a matter of time until you write = by mistake, and then your program will start to go wrong.
Not
while(userConsent true) ...
but
while (userConsent) ...
Not
while(userConsent false) ...
but
while (!userConsent) ...
Don't use multiple if statements for menus using 1 2 3 etc. Use switch‑case‑break.
Strings are not intended for changing; the class is immutable. That is why you are finding it so awkward to change the String. I do not think you can use a replace method on a String to achieve what you want.
There are all sorts of design advantages to making things immutable. But many immutable classes have mutable counterparts which are intended for changing. String has a mutable counterpart and here it is, specially designed for changing text rapidly and painlessly. It has methods like insert delete append and replace, so all you need to do is work out the index and the char to replace. You can even chain method calls like this:-
mutableText.insert(index1, char2).insert(index2, char1);
When you have finished with the changes, you can retrieve the text with the toString method. If you need to test for equality during that procedure try
if (mutableText.toString().equals(correctText)) ...
It would have been much easier to achieve that with arrays; you have presumably been told not to use arrays to give you more of a challenge.
How are you scrambling the word? Are you doing that programmatically or asking a user to specify letters to swap?
Campbell Ritchie wrote:Welcome to the Ranch
I am afraid that main method is much too long. I think you should refactor that code to move nearly all of it out of the main method. I think you should have a ScrambledWord object which takes a word as its constructor parameter and later scrambles the field. It can have scramble and unscramble methods; the latter might have a loop where the user enters numbers to swap and stops whenever a number out of range is entered (e.g. < 0).
Don't use file input stream to read a text file. Use file reader and buffered reader, as shown in the Java™ Tutorials (look for buffered streams section).
Avoid doing arithmetic with Math#random(), despite what it says in the Java™ Tutorials. Look at this old discussion, which discusses potential errors about “random” numbers.
Never write true or false. Both are poor style and error‑prone. It is only a matter of time until you write = by mistake, and then your program will start to go wrong.
Not
while(userConsent true) ...
but
while (userConsent) ...
Not
while(userConsent false) ...
but
while (!userConsent) ...
Don't use multiple if statements for menus using 1 2 3 etc. Use switch‑case‑break.
Strings are not intended for changing; the class is immutable. That is why you are finding it so awkward to change the String. I do not think you can use a replace method on a String to achieve what you want.
There are all sorts of design advantages to making things immutable. But many immutable classes have mutable counterparts which are intended for changing. String has a mutable counterpart and here it is, specially designed for changing text rapidly and painlessly. It has methods like insert delete append and replace, so all you need to do is work out the index and the char to replace. You can even chain method calls like this:-
mutableText.insert(index1, char2).insert(index2, char1);
When you have finished with the changes, you can retrieve the text with the toString method. If you need to test for equality during that procedure try
if (mutableText.toString().equals(correctText)) ...
It would have been much easier to achieve that with arrays; you have presumably been told not to use arrays to give you more of a challenge.
How are you scrambling the word? Are you doing that programmatically or asking a user to specify letters to swap?
Word Jumble Program Java Download
I think this how you reply to someone, if its not im sorry. But thank you very much for all of your advice, I'm very very new to coding so everything was helpful. And about the scrambling, firstly the program after selecting the random word from the select, will randomly scramble it a random number of times, then present the user this word. The user will then be given the option to specify which letters to swap by inputting two index values separated by a space, to swap those two values. I've been told using a combination of .substring(); and .charAt(); and the two index values could be a solution, but I cannot figure out how to use these functions to achieve that. Thank you though for your help and in advance for your future assistance
Jumble Word Program In Java
posted 4 years agoI'm going to try to explain by way of analogy. Imagine being asked to cook a seven course meal for Thanksgiving dinner. Then you're handed this long piece of paper with all the recipes and cooking instructions listed out. The only problem is, there is little or no indication as to where one recipe starts and another begins. It's just a long, confusing narrative that looks like someone sat down and wrote down whatever came to mind. That would be kind of a nightmare, right?
Now, imagine if you were handed seven index cards instead, with each card containing a coherent and nicely organized set of instructions for ONE SINGLE course. Then, a short cover letter suggesting the order in which you might want to start working on the courses so that when all is said and done, you have everything nice, warm, and fresh. That would make your job a lot easier, right?
The nightmare scenario is what putting all of your code into the main() method is like. When it was suggested that you should refactor your code, that means you should move things around and organize them better so that your code looks like the well-organized scenario. The thanksgiving dinner program might look something like this:
Does that make sense?
The best ideas are the crazy ones. If you have a crazy idea and it works, it's really valuable.—Kent Beck
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