Word Jumble Program Java

  1. Word Jumble Program Javascript
  2. Word Jumble Program Java Tutorial
  3. Word Jumble Program Java C++
  4. Word Jumble Program Java Download
  5. Jumble Word Program In Java

Here is a demonstration of my word scrambler I wrote in Java. It demonstrates the brain's amazing ability to read scrambled words, as long as the first and last letters of the word are in their. This is a two players game, firstly program pick a random word from the given list of words using choice method of random module. After shuffling the characters of picked word using sample method of random module and shows the jumbled word on the screen. A word cloud is an image made of words that together resemble a cloudy shape. The size of a word shows how important it is e.g. How often it appears in a text — its frequency. People typically use word clouds to easily produce a summary of large documents (reports, speeches), to create art on a topic (gifts, displays) or to visualise data.

Ranch Hand
posted 14 years ago
  1. Iam Magnus, also known as Magnus of Okadabooks; is a Nigerian Writer, Screenwriter, Developer and Student. He works with Okadabooks and also the Co-founder of Gokive.com, a local business search platform to help your customers locate your business/office easily.
  2. Anagram Solver (Jumbled words to find a meaningful Dictionary word): Java Program Anagram Solver is one of the most common algorithm which is asked in the interview of the Top most companies like Goldman sachs, Facebook. So let us understand Anagram solver in detail.
  3. AP Computer Science Java Mr. Clausen Program 15A PROGRAM 15A Word Jumble (30 points) Write a program that reads a text file of vocabulary words (VocabList.txt). Select one of the words at random, and turn the word into a “word jumble” by scrambling all the letters of the word. Allow the user as many guesses as there are letters in the word.
  4. Jumble Java Programming? Im trying to make a jumble program and I dont understand what the code would be to actually 'jumble' the words, so if anyone know what the Java Code is to jumble a word please let me know.
I have a list stored as an ArrayList<String> of about 300,000 words. I want to be able to enter a scrambled String, and return all the words in the list that can be made from the random String.
ex:
'tac' returns:
cat
act
Currently my algorithm for doing this is very brute-force. and although it works, it is slow. In pseudocode it might look like this

Like I said its slow because each time I want to find a match I have to iterate through and sort every word in the list. Its not too bad if I only want to test one scrambled word, but I want to test the scrambled word and all substring permutations of the word.
'tac' tests 'tac', 'ta', 'tc', 'ac', 't', 'a', 'c' and returns
a
at
act
cat
Obvoiusly as the words get longer, the number of substring permutations gets longer (I believe its n^2 - 1 for a word of length n) I thought about using a HashMap<String, String[]> where the key would be letters in their natural ordering, and the value would be an array of Strings that that group of letters can produce:
key = act
value = {act, cat}
but I can't think of a reasonable way to populate the map. If anyone has any ideas or a better algorithm, I'd love to hear them.
Garrett
[ February 12, 2006: Message edited by: Garrett Rowe ]

Some problems are so complex that you have to be highly intelligent and well informed just to be undecided about them. - Laurence J. Peter

Ranch Hand
posted 14 years ago
Having not tried it out, I'm really not sure if this would be any faster, but it might be worth a shot. Create a regex expression based on the scrambled string you're making. In the case of 'tac', it would be something like ([tac])+ so at least the algorithm would be faster since you wouldn't have to copy strings from the list of words to a character array.
Ranch Hand

Word Jumble Program Javascript

posted 14 years ago
Thanks for the suggestion. Now my algorithm is considerably faster since I added this check and a length check before I check the scrambled word versus the word in the list.
i.e.

This greatly reduces the number of words that are actually checked for equality which speeds up the algorithm signifigantly. I'll keep looking for ways to tweak it as I would like it to move even faster.
[ February 12, 2006: Message edited by: Garrett Rowe ]

Word Jumble Program Java Tutorial

Some problems are so complex that you have to be highly intelligent and well informed just to be undecided about them. - Laurence J. Peter

author and iconoclast
posted 14 years ago
The classic solution to this is to preprocess the dictionary. For each dictionary word, sort the letters in that word, and store the word in a Map, using the sorted chars as a String as a key, and using Lists as the values -- i.e., your map looks like
mnoo -> moon, mono
loot -> loot, tool
dgo -> dog, god
Once you've done this preprocessing, to solve for a particular word you just sort the characters, and then look up the answer in the Map (which is instantaneous.)
If the program needs to solve only one word, this is not worth the effort; but really, as soon as you need to do even a few in a single run, this is going to be the fastest way. And of course, you could store the processed dictionary and read it in at runtime.
(instanceof Sidekick)
posted 14 years agoWord
One of my favorites the Ternary Search Tree is a very fast way to see if a given word is in the dictionary. I can't think of a way to apply it to your problem right off, but maybe you'll see one.

A good question is never answered. It is not a bolt to be tightened into place but a seed to be planted and to bear more seed toward the hope of greening the landscape of the idea. John Ciardi

Ranch Hand
posted 14 years agoWord jumble program java tutorial

Word Jumble Program Java C++

Thanks fro the responses everyone. I am currently using Ernest's suggestion and creating a dictionary file. Doing this truly exposes the weakness of my original algorithm. Its taking about 2 hours to write the dictionary file using my current algorithm.

Some problems are so complex that you have to be highly intelligent and well informed just to be undecided about them. - Laurence J. Peter

Ranch Hand
posted 14 years ago
Well for any who are curious (which I'm sure is practically no one). The routine for writing the dictionary finally completed. I decided to cut some time and go with the 100,000 word list instead of the 300,000 word list. I still took about an hour and a half to sort the scrambled word dictionary. I wrote it out to a text file, and then wrote a parser to parse the information back into a map at runtime. The lookup for the words is practically instantanious. Now the only part of the routine that takes any signifigant time at all is my recursive method for extracting all the various substrings, which isn't too bad for words of length < 7, but slows down signifigantly after that. Thanks for all the suggestions.
Garrett

Some problems are so complex that you have to be highly intelligent and well informed just to be undecided about them. - Laurence J. Peter

Greenhorn
posted 4 years ago
So I am creating a game where a file of words is given, and the program randomly selects a word from that file, the program must then randomly scramble this word a random number of times and the user will then be given the option to swap letters around by selecting two indexes. I have achieved a lot of the program and I feel like I am on the right track with the swapping, but i just cannot figure it out. We have not learned arrays or anything and my teacher said not to use them. She said I 'need to make a new string by concatenating the parts of the string where these two letters swap their places'. So she wants me to use concatenation, but I just cannot figure how to use that to scramble the word randomly. I also cannot figure out how to allow the user to swap letters by choosing the indexes. I made it so they can select the indexes and it successfully replaces index 1 with index 2, but not index 2 with index 1. Here is my code so far

I am very sorry for how probably sloppy and hard to read it is, but I am very new to java and coding and really need some help. I'm not sure if I'm using this forum right, i tried to figure it out but I'm getting a little desperate so I apologize if this isn't formatted correctly or maybe in the wrong section. Thank you in advance because absolutely any advice is greatly appreciated.
Marshal
posted 4 years ago
  • 1
Welcome to the Ranch
I am afraid that main method is much too long. I think you shou‍ld refactor that code to move nearly all of it out of the main method. I think you shou‍ld have a ScrambledWord object which takes a word as its constructor parameter and later scrambles the field. It can have scramble and unscramble methods; the latter might have a loop where the user enters numbers to swap and stops whenever a number out of range is entered (e.g. < 0).
Don't use file input stream to read a text file. Use file reader and buffered reader, as shown in the Java™ Tutorials (look for buffered streams section).
Avoid doing arithmetic with Math#random(), despite what it says in the Java™ Tutorials. Look at this old discussion, which discusses potential errors about “random” numbers.
Never write true or false. Both are poor style and error‑prone. It is only a matter of time until you write = by mistake, and then your program will start to go wrong.
Not
while(userConsent true) ...
but
while (userConsent) ...
Not
while(userConsent false) ...
but
while (!userConsent) ...
Don't use multiple if statements for menus using 1 2 3 etc. Use switch‑case‑break.
Strings are not intended for changing; the class is immutable. That is why you are finding it so awkward to change the String. I do not think you can use a replace method on a String to achieve what you want.
There are all sorts of design advantages to making things immutable. But many immutable classes have mutable counterparts which are intended for changing. String has a mutable counterpart and here it is, specially designed for changing text rapidly and painlessly. It has methods like insert delete append and replace, so all you need to do is work out the index and the char to replace. You can even chain method calls like this:-
mutableText.insert(index1, char2).insert(index2, char1);
When you have finished with the changes, you can retrieve the text with the toString method. If you need to test for equality during that procedure try
if (mutableText.toString().equals(correctText)) ...
It would have been much easier to achieve that with arrays; you have presumably been told not to use arrays to give you more of a challenge.
How are you scrambling the word? Are you doing that programmatically or asking a user to specify letters to swap?
Greenhorn
posted 4 years ago

Campbell Ritchie wrote:Welcome to the Ranch
I am afraid that main method is much too long. I think you shou‍ld refactor that code to move nearly all of it out of the main method. I think you shou‍ld have a ScrambledWord object which takes a word as its constructor parameter and later scrambles the field. It can have scramble and unscramble methods; the latter might have a loop where the user enters numbers to swap and stops whenever a number out of range is entered (e.g. < 0).
Don't use file input stream to read a text file. Use file reader and buffered reader, as shown in the Java™ Tutorials (look for buffered streams section).
Avoid doing arithmetic with Math#random(), despite what it says in the Java™ Tutorials. Look at this old discussion, which discusses potential errors about “random” numbers.
Never write true or false. Both are poor style and error‑prone. It is only a matter of time until you write = by mistake, and then your program will start to go wrong.
Not
while(userConsent true) ...
but
while (userConsent) ...
Not
while(userConsent false) ...
but
while (!userConsent) ...
Don't use multiple if statements for menus using 1 2 3 etc. Use switch‑case‑break.
Strings are not intended for changing; the class is immutable. That is why you are finding it so awkward to change the String. I do not think you can use a replace method on a String to achieve what you want.
There are all sorts of design advantages to making things immutable. But many immutable classes have mutable counterparts which are intended for changing. String has a mutable counterpart and here it is, specially designed for changing text rapidly and painlessly. It has methods like insert delete append and replace, so all you need to do is work out the index and the char to replace. You can even chain method calls like this:-
mutableText.insert(index1, char2).insert(index2, char1);
When you have finished with the changes, you can retrieve the text with the toString method. If you need to test for equality during that procedure try
if (mutableText.toString().equals(correctText)) ...
It would have been much easier to achieve that with arrays; you have presumably been told not to use arrays to give you more of a challenge.
How are you scrambling the word? Are you doing that programmatically or asking a user to specify letters to swap?

Word Jumble Program Java Download


I think this how you reply to someone, if its not im sorry. But thank you very much for all of your advice, I'm very very new to coding so everything was helpful. And about the scrambling, firstly the program after selecting the random word from the select, will randomly scramble it a random number of times, then present the user this word. The user will then be given the option to specify which letters to swap by inputting two index values separated by a space, to swap those two values. I've been told using a combination of .substring(); and .charAt(); and the two index values could be a solution, but I cannot figure out how to use these functions to achieve that. Thank you though for your help and in advance for your future assistance
Sheriff

Jumble Word Program In Java

posted 4 years ago
Welcome to the Ranch!
I'm going to try to explain by way of analogy. Imagine being asked to cook a seven course meal for Thanksgiving dinner. Then you're handed this long piece of paper with all the recipes and cooking instructions listed out. The only problem is, there is little or no indication as to where one recipe starts and another begins. It's just a long, confusing narrative that looks like someone sat down and wrote down whatever came to mind. That would be kind of a nightmare, right?
Now, imagine if you were handed seven index cards instead, with each card containing a coherent and nicely organized set of instructions for ONE SINGLE course. Then, a short cover letter suggesting the order in which you might want to start working on the courses so that when all is said and done, you have everything nice, warm, and fresh. That would make your job a lot easier, right?
The nightmare scenario is what putting all of your code into the main() method is like. When it was suggested that you should refactor your code, that means you should move things around and organize them better so that your code looks like the well-organized scenario. The thanksgiving dinner program might look something like this:

Does that make sense?

The best ideas are the crazy ones. If you have a crazy idea and it works, it's really valuable.—Kent Beck
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